Micki is making me a costume XD
I'm gonna be a skywalker!!!
how about u?
Sunday, October 30, 2011
WIP_character
Working in Zbrush now.
His name is Jerry (trying to get a new name, suggestions are welcomed!)
age: 26
job: mercenary
weapon: great sword
light armor
在艺术与技术中寻找一个平衡
多看些好书
书中有一段不一样的人生。是一种体验也是一种历练。
眼睛要明亮'分得清什么是好什么是坏, 什么需要吸收'什么需要一笑而过。
读好书能提高艺术性
Which is important as the technology
书中有一段不一样的人生。是一种体验也是一种历练。
眼睛要明亮'分得清什么是好什么是坏, 什么需要吸收'什么需要一笑而过。
读好书能提高艺术性
Which is important as the technology
Saturday, October 29, 2011
Friday, October 28, 2011
A quick note: zbrush export to normal map
first, make sure the uv map is done properly before everything.
back to the lowest poly division
then select uv map, choose the size (4000 one is better, because we can scale down later)
then nomal map, check on the [tangent?] (the first and the third one) i just forgot the name. click create normal map. then click cloneNM
go to texture menu, select flip V (flip normal map up and down)
go to left side tool, click texture, then just export it. could be psd file
then import into maya
k
back to the lowest poly division
then select uv map, choose the size (4000 one is better, because we can scale down later)
then nomal map, check on the [tangent?] (the first and the third one) i just forgot the name. click create normal map. then click cloneNM
go to texture menu, select flip V (flip normal map up and down)
go to left side tool, click texture, then just export it. could be psd file
then import into maya
k
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